Which Amari fight you are in
The first Amari encounter happens early and cannot be won. She dismantles you, takes your arm, and the story continues from there. A no-damage run explicitly excludes it because there is no victory state.
The later fight is Possessed Amari Saram. The official achievement description names possessed Amari Saram, and the achievement is called The Creature. That is one identity, not an eighth boss.
Before you enter
The arena locks behind you. There is no verified route back to the world once the fight starts, so prepare before committing.
Wide table — scroll sideways on a phone.
| Preparation | Why it matters |
|---|---|
| Turn lock-on on | Keeps your fire on target while you move; the fight is much harder without it |
| Fill Heal Lifeblood | It recharges at Evolve Chambers, so top up before the arena |
| Check Proto Pulse | The sonic blast destroys bullets and eases the projectile phases |
| Upgrade one reliable weapon | Gatling or shotgun-style sustained damage for the damage windows |
| Respec if needed | Refund unused nodes and put them into health, healing or damage |
| Consider Umbral armour | Players report using it to burst the final phases |
What actually helps in the fight
The recurring failure is aiming. On PS5, R2 keeps an enemy targeted; keyboard and mouse players should check the equivalent lock. One player beat the fight on the second attempt after discovering lock-on, having spent an hour without it.
- During the mid-fight missile phase, duck into either corner where the middle platform meets the ground. Players report the missiles and many homing orbs miss there.
- Use Proto Pulse to delete bullet clusters instead of dodging through them.
- In the last phases the corner cover is gone. Spend armour and healing to finish rather than trying to out-sustain.
- The boss has long immunity stretches. Do not empty the Gatling into an immune phase.
- A no-damage run reports one unavoidable hit before the final phase, so a true no-hit clear is not possible.
The fight is long and multi-phase, and players describe it as the difficulty spike of the run. Three later bosses are reported to be easier, which is useful context if you are deciding whether to keep going.
If you are locked in the arena
The arena is a commitment. A player report describes being unable to return to the wider map, and the practical response was to farm the enemies available in the area loop for Protoplasm, then upgrade health and healing. That is slow but it is the verified option.
The announced first patch does not include an arena exit. If you are under-levelled, the corner tactic plus lock-on is more effective than grinding for hours.
After the fight
The game opens up again and new abilities arrive soon after. The achievement The Creature unlocks here. If you want the next encounter, the boss list keeps the order and identities straight.
Questions players ask
Can you win the first Amari fight?
No. It is a scripted loss and a combat tutorial. No-damage runs exclude it because there is no victory state.
Is The Creature a separate boss from Amari?
No. The achievement The Creature refers to Possessed Amari Saram. The boss list has seven achievement bosses, not eight.
Can you leave the Amari arena?
No verified exit exists once the fight starts. A player report describes being locked in; the practical option is to use the enemies available in the area loop to grind upgrades.
How do you see in the dark phase?
No specific brightness mechanic is verified. Lock-on, Proto Pulse and the arena's own lighting are the reliable tools. Check your display settings before the attempt, since the arena is intentionally dark.
Sources
Checked 2026-11-05. Facts are attributed to the original pages and recordings; this site has not played the game. Scores, prices and patch state can change after that date.
- moadra.net — BossesSeven boss names and the Possessed Amari Saram identity.
- Reddit — Stuck on Amari Saram boss fight25 October 2026 player reports: lock-on, corner cover, Proto Pulse, locked arena and grinding options.
- moadraguides — All bossesThird-party boss order and difficulty observations; opening Amari fight is unwinnable.
- CrankyTemplar — all bosses, no damageBoss order, Pramun rematch and the one unavoidable hit before Amari's final phase.
- Gaming Plus TV — 10 things the game doesn't tell youCreator guide on eye barriers, charged-shot lift, dash without i-frames, heat and map pins.
- Metroidvania Guru — review and tier list9/10 review covering weapon switching, armour counters, map limitations, Steam Deck play and praise.
- moadra.net — Patch notesFirst-patch plan: Underground Depths platforming, portal clarity, custom markers and difficulty options.
